How to Use SLAMs in Battlefield 6

Directional, sticky anti-vehicle explosives that operate like tripwire rockets.

Battlefield 6 SLAMs are nothing like the BF4 version, and you probably have run into that wall like many others: you drop SLAMs under a tank, slap onto the armor, place across a road, and they don’t detonate. That’s because SLAMs in BF6 are directional proximity weapons, more like a tripwire rocket than a typical AT mine. Once you know how their detection beam works and the best areas to place them, they are one of the most annoying tools in Battlefield 6 to use against enemy armor.

How Does SLAMs Work in Battlefield 6

Battlefield 6 Slam placed on vehicle

SLAM (Selectable Lightweight Attack Munition) is an Engineer class exclusive gadget that unlocks at Rank 37, and it’s the only anti-vehicle trap in the game that you can stick to walls, wrecks, poles, trees, barriers, ceilings, vehicles, and basically anything flat enough to accept the gadget. When a transport moves through its sensor line, the SLAM fires a high-velocity penetrator toward the target.

SLAMs don’t explode under the tank. They fire at the tank from the mounted direction. So if you attach a mine directly to the armor surface but the sensor points away from the hull, the mine has nothing to target, and it won’t blast. SLAM is built for off-route placement such as ambushes, corners, tight lanes, and side angles.

The gadget has a slightly wider detection range than standard AV mines. Regular AT mines only detonate when something rolls directly on them. SLAMs reach a few meters outward — around a small room’s width is the perfect way to imagine it — but the angle matters. The proximity beam points straight out from the surface to which the gadget is attached.

If the tank drives past that direction, the SLAM fires, but if the tank moves parallel to the beam or passes behind it, nothing happens. If you attach it crooked on a tank hull, the beam is probably firing into space. That’s why some players have a theory that they are inconsistent, not placed with the beam direction in mind.

How to Use SLAMs in Battlefield 6

Battlefield 6 image shows Tripwire Sensor Mine placed on vehicle

For consistent targets, think like you are setting vehicle claymores. Walls, pillars, broken concrete, wrecks, and tree trunks are best as they allow you to place the SLAM with the sensor pointed into the lane where the armor will pass. A tank brushing by a wall with your detonator stuck at tread height is guaranteed to trigger it.

Corners and choke points are prime spots. When a vehicle rounds the corner, it cuts directly across the detection line. If you stack two SLAMs at opposite angles, the two shots land almost simultaneously and chunk armor hard enough to force the driver into panic mode. Sensor Mines also destroy objects that tanks use for cover, like cargo containers, roadblocks, concrete barriers, burned-out cars, and anything a tank drives close to while hugging the terrain.

How to Mount SLAMs on Vehicles

Battlefield 6 image of tank destroyed by Slam detonator

You can attach SLAMs to friendly or enemy vehicles, but they don’t work like BF4’s magnetic mines. They only fire when another transport crosses the beam or the attached vehicle moves through the beam’s line. It derives a few goofy tricks:

  • Stick SLAMs on a friendly jeep or quad, bail while it’s rolling, and let it drift into an enemy tank. When the abandoned vehicle crosses the beam, the SLAMs will fire.
  • Place the gadgets on the side of a friendly vehicle, let them ram an enemy tank, and the SLAMs will operate when the motion crosses the beam.
  • You can also intentionally place them on friendly vehicles to increase enemy RPG hits, but this can instantly destroy your teammate’s vehicle, so use it only if your squad doesn’t mind chaos.

SLAMs hit much softer than a conventional AT mine. A normal mine deals around 750+ damage, and a SLAM is near mid-grade explosive damage, good enough to cripple mobility or damage a vehicle, but can’t detonate a heavy tank. If you put a SLAM on top of an AV mine, the penetrator shot amplifies the mine’s explosion, and the tank evaporates.

How to Set Effective Ambushes with SLAM Detonators

Battlefield 6 screenshot with tank in action
Image Credit: EA

SLAMs are particularly great in areas where AT mines can’t be used, like walls, vertical terrain, and off-angle attacks. If you’re defending an alley, a flag with lots of clutter, or vehicle lanes that force predictable movement, these gadgets outperform mines every time. They’re also much harder to spot. Tanks mostly sweep their thermal sights along the ground for mines, but they don’t scan walls at tread height, which is exactly where SLAMs should be set.

A good SLAM trap uses the map’s geometry. Place one at tread height on a wall where the tank wants to hug the corner, throw another slightly offset on a wrecked car across the lane, and perhaps add a third low to the ground where grass hides the casing. When the vehicle moves through the beams’ cross-section, you will get multiple shots in a heartbeat, and the driver will suddenly spin in panic, giving you all the time you need to finish the target with a rocket.

In Battlefield 6, SLAMs are meant for “mobility kill then punish”, not one-tap kills. Once a vehicle gets hit and slows down or turns to move away, your RPG, recoilless, or Rog launcher can easily finish the job.