Baldur’s Gate 3: Can You Avoid Killing Buthir and Grukkoh in BG3?

Leave the two romantic creatures or spoil their fun.

During Act 1 of Baldur’s Gate 3 at the north part of the Blighted Village, you will come across a barn but notice something unusual as it is very lively inside with noises coming into your ear. Curiosity piqued and once you step inside, you interrupt a private moment between Grukkoh, a Bugbear NPC, and his ogre companion, Buthir. Turns out their alone time doesn’t mix well with unexpected visitors. Being angry with you, usually no matter how you try to talk your way out, these two will attack you. But there’s a way to avoid the fight and killing Grukkoh and Buthir in BG3. Our guide explains how you can get past this awkward encounter without turning it into a battleground.

How to Avoid Killing Buthir and Grukkoh in Baldur’s Gate 3

There are a couple of moves you can pull to avoid this meeting turning into a combat. First, the simple strategy is to not go to the barn and don’t lockpick the door. In simple logic, if you never open the door, you never stumble into this lovers’ quarrel or I can say, “out of sight, out of mind.” Moreover, Shadowheart might give you a nod for leaving the game’s nature to do its thing.

Baldur’s Gate 3 Buthir & Grukkoh Conflict

However, if you want to have exciting interactions in such an RPG with so much complexity, your conversation with Grukkoh matters to keep the peace. For a Bard class, you will have this dialogue option to pick, “Do carry on. There’s Bookshops in Baldur’s Gate that’d pay well for this kind of smut.” You need a pass a successful 15 DC Persuasion check to avoid the fight otherwise the failure will result in NPCs going to attack you and you must kill them.

Having a talk with Buthir in BG3 in the barn

On the other end, for an Intimidating type like a Berserker Barbarian. Grukkoh asks what you’re doing there, and you need to give a bold reply: “I am laughing at your puny rutting.” It’s a gamble, needing a dice roll of 15. When Grukkoh realizes your character is making fun of him, he will be so taken aback that he’ll declare the moment is ruined; he leaves, and you’re left there to explore the barn area as you desire.

Escape the Fight

If things start to heat up and weapons are about to be drawn after you have opened the door, don’t sweat it. You can always high-tail it out of there. Remember that being bold isn’t always the best course of action – sometimes, the smart move is to beat a hasty retreat. But in Baldur’s Gate 3, you can’t simply turn tail and run – you need to be strategic about your exit.

Once the fight starts in the barn, use spells that can disorient or hinder them – anything that gives you a leg up in making your good escape. For example, a well-timed Blind spell will be valuable. Cast it on both Buthir and Grukkoh and run to stay out of their reach. The fight will end if you have gone far enough from the barn.

By avoiding the fight here, you will not receive any loot. You don’t have to interact with the characters as they don’t have any main relation to the storyline. But if you defeat the couple, you will receive decent rewards including 3 Gold, 1 Bone, and 50 XP.

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