ARC Raiders: What Items to Keep, Recycle, or Sell

Don't overflow backpack with bloat.

ARC Raiders drops an absurd amount of junk on you, and the game does a terrible job telling you what’s actually important. Between bench upgrades, quests, Expedition Projects, Scrappy, and story chains, it’s easy to scrap the wrong item and stall progression for hours. This guide fixes that.

It merges all quest items, bench requirements, Project needs, and progression bottlenecks into a clean list style so you can quickly find out:

  • What must stay in your stash
  • What’s safe to break down for parts
  • What should be sold for coins instead of being recycled
  • Which items you only need temporarily for upgrades, then can trash later

Items You Must Keep

If you keep nothing else, keep the items in this section. These are the things that progress quests, unlock bench tiers, or are needed for Expedition Projects.

Enemy / ARC Component Drops (Always Keep)

Item Why You Must Keep It
Leaper Pulse Unit Required for quests, Utility III, and Expedition Project.
Hornet Driver Needed for quests, Gear Bench II.
Wasp Driver Needed for quests, Gunsmith II.
Rocketeer Driver Needed for quest (Out of the Shadows) + Explosive Station III.
Snitch Scanner Quest item + Utility II.
Surveyor Vault Needed for Mixed Signals quest + Medical Lab III.
Sentinel Firing Core Needed for Gunsmith III.
Tick Pod Needed for Medical Lab II + quest (Small, But Sinister).

2. Core Crafting / Refined Materials (Always Needed Later)

Item Use
ARC Alloy Universal mid/late-game crafting. Needed in many high-tier recipes.
Electrical Components Required for multiple upgrades + Expedition.
Advanced Electrical Components Expedition + late gear upgrade.
Mechanical Components Needed for multiple benches.
Advanced Mechanical Components Needed for ARC enemy parts crafts + Expedition.
Sensors Expedition + crafting.
Batteries Needed throughout for upgrades & crafting.
Durable Cloth Required for various crafts + Expedition.
Steel Springs Needed for workshop items.
Wires Required in major crafting chains.
Oil Used in several upgrade paths.
Rubber Parts / Plastic Parts / Metal Parts Always needed in bulk; don’t sell or recycle these base materials.

3. Tools & Devices Needed for Bench or Project Upgrades

Item Use
Cooling Fan Needed for Expedition Project.
Humidifier Needed for Expedition Project.
Light Bulb Needed for Expedition Project.
Water Pump Needed for quests + general crafting.
Industrial Battery Needed for Gear Bench III.
Damaged Heat Sink Needed for Utility II.
Rusted Tools Needed for Gunsmith II.
Rusted Gear Needed for Gunsmith III.
Rusted Shut Medical Kit Needed for Medical Lab III.

4. Quest-Locked Items (Always Keep Until Quest Ends)

Item Use
Syringe Quest: Doctor’s Orders.
Power Rod High-tier quest/craft item.
Exodus Modules Expedition-related.
Magnetic Accelerator Expedition recipe item.

Items Safe to Recycle

This is the bulk of stash bloat. These items exist only to generate basic materials like Metal Parts, Plastic Parts, Chemicals, Rubber Parts, and Wires.

Item Notes
Alarm Clock Good source of plastic + processor.
ARC Coolant Recycle for chemicals.
ARC Flex Rubber Recycle for rubber parts.
ARC Performance Steel Recycle for metal parts.
ARC Synthetic Resin Recycle for plastic parts.
ARC Thermo Lining Fabric return.
Bicycle Pump Metal + canisters.
Broken Flashlight Batteries + metal.
Broken Guidance System Processor return.
Broken Handheld Radio Sensors + wires.
Broken Taser Battery + wires.
Burned ARC Circuitry ARC Alloy return.
Candle Holder Metal parts.
Coolant Chemicals.
Cooling Coil Chemicals + springs.
Crumpled Plastic Bottle Plastic.
Damaged ARC Motion Core ARC alloy.
Damaged ARC Powercell Small metal return.
Damaged Fireball Burner ARC alloy.
Damaged Hornet Driver ARC alloy (not needed for quests).
Damaged Rocketeer Driver ARC alloy.
Deflated Football Rubber/fabric.
Degraded ARC Rubber Rubber.
Diving Goggles Rubber.
Dried-Out ARC Resin Plastic.
Expired Respirator Rubber/fabric.
Frying Pan Metal.
Garlic Press Metal.
Headphones Rubber + speaker component.
Household Cleaner Chemicals.
Ice Cream Scooper Metal.
Impure ARC Coolant Chemicals.
Industrial Charger Metal + converter.
Industrial Magnet Magnet + metal.
Metal Brackets Metal.
Number Plate Metal.
Polluted Air Filter Fabric + oil.
Portable TV Wires + batteries.
Projector Processor + wires.
Radio Speaker + sensors.
Remote Control Plastic + sensors.
Ripped Safety Vest Cloth + magnet.
Rubber Pad Rubber.
Ruined Accordion Rubber + springs.
Ruined Baton Metal + rubber.
Ruined Handcuffs Metal.
Ruined Parachute Fabric.
Ruined Riot Shield Plastic + rubber.
Ruined Tactical Vest Fabric.
Rusted Bolts Metal.
Rusty ARC Steel Metal.
Spring Cushion Cloth + springs.
Spotter Relay Recycle for alloys/components.
Tattered ARC Lining Fabric.
Tattered Clothes Fabric.
Torn Blanket Fabric.
Turbo Pump Oil + mech components.
Toaster Plastic + wires.
Unusable Weapon Simple gun parts + metal.
Water Filter Rubber + canisters.

Items Safe to Sell for Coins

Item Sell Value
Bloated Tuna Can 1000
Breathtaking Snow Globe 7000
Coffee Pot 1000
Dartboard 2000
Expired Pasta 1000
Faded Photograph 640
Film Reel 2000 (after Movie Night)
Fine Wristwatch 3000
Music Box 5000
Music Album 3000
Painted Box 2000
Playing Cards 5000
Pottery 2000
Poster of Natural Wonders 2000
Red Coral Jewelry 5000
Resin 1000
Rosary 2000
Silver Teaspoon Set 3000
Statuette 3000
Torn Book 1000
Vase 3000
Volcanic Rock 270
Rubber Duck 1000 (after quest)
Empty Wine Bottle 1000 (after quest)
Fertilizer 1000 (after quest)
Agave / Agave Juice Sell only unless Scrappy-5.
Apricot / Lemon / Olives / Mushroom / Roots Sell after Scrappy unlock milestones.
Very Comfortable Pillow Sell after Scrappy 5.

Items to Keep Only Until a Specific Quest or Upgrade

Once you complete the relevant requirement, you can safely recycle or sell these items in ARC Raiders.

Quest-Limited Items

Item Keep Until…
Camera Lens Needed for Movie Night quest.
Film Reel Movie Night quest, then sell.
Deflated Football League quest, then recycle extras.
Rubber Duck Lance’s Tea Party quest, then sell.
Empty Wine Bottle Pied Piper quest.
Syringe Doctor’s Orders (extras may be recycled later).
Fertilizer Unexpected Initiative quest.
Water Pump Unexpected Initiative quest.

Bench-Locked (Only Until You Unlock a Specific Upgrade)

Item Required For
Damaged Heat Sink Utility II
Industrial Battery Gear Bench III
Cooling Fan Expedition Project
Humidifier Expedition Project
Light Bulb Expedition Project
Cracked Bioscanner Medical Lab II
Rusted Shut Medical Kit Medical Lab III
Rusted Tools Gunsmith II
Rusted Gear Gunsmith III
Toaster Refiner II
Motor Refiner III
Bastion Cell Gear Bench III
Bombardier Cell Refiner III
Pop Trigger Explosive Station II
Synthesized Fuel Explosive Station II
Laboratory Reagents Explosive Station III
Projector (Utility/crafting queue need)
Cooling Coil Misc upgrade chain

Enemy Part Items Used Only Until Specific Tiers

Item Keep Until
Wasp Driver Gunsmith II & quests, then recycle extras.
Hornet Driver Gear Bench II & quests.
Rocketeer Driver Explosive Station III + quest.
Snitch Scanner Utility II + quest.
Tick Pod Medical Lab II + quest.
Leaper Pulse Unit Utility III + Expedition. (Keep extras for Expedition!)
Surveyor Vault Mixed Signals + Medical Lab III.