Baldur’s Gate 3: Should You Take Mountain Pass or Underdark in BG3?

You may get confused to reach the Moonrise Towers.

By GamesRecon

In Baldur’s Gate 3, you’re probably at that crucial moment where you need to make a decision: should you brave the dangers of the Mountain Pass or venture into the mysterious depths of the Underdark to reach Moonrise Towers? It’s not just a simple left or right turn; It’s a tough call with each path fraught with its own set of challenges and creepy crawlies. Halsin, our trusty companion, has a clear preference for the Underdark, bringing his concerns into the mix. So, let’s find out what each route holds for you and whether the Mountain Pass or the Underdark in BG3 is the way to go.

Baldur’s Gate 3: The Mountain Pass Route

Baldur's Gate 3 Mountain Pass Location

To go there, you will be heading northwest, through the spooky Blighted Village, and sneaking past that rowdy Goblin Camp. After that, you run into a Githyanki patrol duking it out with some mercenaries, and there’s even a dragon stirring up trouble. Now, you’ve got choices: chat up the Githyanki leader, maybe help them out, or trick them. I went the sneaky route, convincing them I was just a random traveler.

Once you’re past that drama, heading west takes you through the Mountain Pass. Halsin told us it’s the scariest and difficult path, and he wasn’t kidding. Initially, you will come across a creepy duo of Death Shepherds, a Ghast, and their Ghoul buddies right on the main road. But that’s pretty much the only fight waiting for you on this journey. It’s a straight shot to Act 2’s Shadow-Cursed Lands in Baldur’s Gate 3, with only a brief deviation to Rosymorn Monastery. If Lae’zel’s on your team, you’ll want to drop by for her quest. But hey, if you’re itching to explore the Underdark later, you can still swing by Rosymorn.

Keep trucking along the Mountain Pass, and you’ll hit the Ruined Battlefield, where some True Soul Goblins are ready to escort you to Moonrise Towers. Opting in means a slow trek led by a Moon Lantern wielding, not-so-pleasant figure. Despite the slow pace, this route is a straight line to your destination, quicker than the Underdark travel.

Baldur’s Gate 3: The Underdark Route

Baldur's Gate 3 The Underdark Location

The Underdark in BG3 is a dark realm filled with gigantic savage beasts and landscapes that look like they’re straight out of a fever dream. The Underdark is an adventure with a capital A. Halsin and Shadowheart are pretty psyched about this place, and honestly, their excitement is contagious.

Navigating the Underdark feels like you’ve stepped into a puzzle box. There’s a challenge around every corner, traps that’ll make you wish you paid more attention during those rogue classes, and mysteries that beg to be solved. It’s not just about swinging swords and slinging spells; it’s a brain game down here.

But the Underdark is as dangerous as it is stunning. You might not bump into the undead like in the Mountain Pass, but there are plenty of other ways to meet your doom. Despite the dangers, it’s an explorer’s paradise. You’ve got the Myconid Colony, where fungi aren’t just fungi; they’re a whole civilization. Then there’s the Arcane Tower, brimming with magical secrets, and Grymforge, a place with its own set of fiery challenges.

As you weave through the Underdark’s marvels, you’ll eventually find yourself near the Last Light Inn, getting in touch with a group of Harpers. These rebels are fighting the good fight against the True Souls and the darkness enveloping the Shadow-Cursed Lands. They’re your key to the Last Light Inn, a hub of sorts where you can regroup and plan your next move towards Moonrise Towers.

Should You Take Mountain Pass or Underdark in Baldur’s Gate 3 (BG3)?

I took the complex route and plunged into the Underdark, and let me tell you, it didn’t disappoint. It’s like the ultimate fantasy adventure down there, with enough twists and turns to keep you on your toes. The Underdark is filled with intrigue, danger, and the kind of stories you’ll be telling for ages. But even though I went with the Underdark, you’ve got the freedom to explore both paths in a single playthrough.

Baldur's Gate 3: Mountain Pass or Underdark?

Now, why pick one over the other? The Mountain Pass is direct and faster, sure, but you might miss out on some scenic views. On the other hand, the Underdark is the scenic route on steroids. It’s longer, packed with more encounters, and it’s an experience that’s hard to replicate anywhere else. Choosing the Underdark meant I stumbled upon the Harpers, and let’s just say, they add a new layer to the adventure. Skipping them or siding against them can change the flavor of your Act 2 in BG3.

However, both paths comes with their own set of thrills, spills, and chills. But if you’ve only got time for one, the Underdark might just be the spice your adventure needs. It’s a whole different surroundings down there, with more nooks and crannies to explore, tougher enemies to battle, and secrets that’ll have you wide-eyed. And if you’re testing your mettle, the Underdark throws down the gauntlet with trickier traps and meaner monsters.

For those who prefer a bit more of a stroll through danger, the Mountain Pass is a good option to go. It’s straight to the point and a tad easier on the soul. And let’s not forget about our companions and their quests. For example, if you want to take on the BG3 Lae’zel quest, you should visit the Mountain Pass, as that’s where the Githyanki Creche is located. Alternatively, you want to pursue the Shadowheart mission by heading over to the Underdark.

Remember, once you step into the Shadow-Cursed Lands, you will enter Act 2 of the game and leave behind the areas you haven’t explored. So, do a little checklist and make sure you’ve ticked off all your adventuring goals before moving on. But remember, the choice isn’t just about the destination; it’s about how you want to get there. Do you prefer the straight shot with fewer frills or the winding path filled with wonders? Whatever you choose, Baldur’s Gate 3 lets you craft your own epic tale.