Support GamesRecon and add us as your preferred source on Google.
Add SourceUbisoft doesn’t have plans to put a stop to its two major franchises. In a recent interview with Variety, CEO Yves Guillemot confirmed that multiple new Assassin’s Creed titles and two Far Cry projects are currently in development as part of the company’s long-term strategy. Guillemot told Variety that these two series are the bedrock of their three-year plan.
Ubisoft Expands Assassin’s Creed Lineup, Confirms Two New Far Cry Projects
According to Guillemot, Ubisoft has a strong pipeline in place, with Assassin’s Creed placed as a central pillar. The franchise, which reportedly surpassed 30 million players over the past year, will expand across both single-player and multiplayer formats. While specific release dates and settings weren’t disclosed, the studio has already revealed a handful of projects for the brand.

Among them is Assassin’s Creed Codename Hexe, a Montreal-led project expected to take the series in a darker direction. There’s also Codename Jade, a mobile entry which will take players to ancient China, and Codename Invictus, a multiplayer game that hints at Ubisoft’s interest in live-service experiences.
While not mentioned by Guillemot, industry insiders claim a modern overhaul of the pirate classic named Black Flag Remake is a part of this roadmap. The company intends to keep Assassin’s Creed in the spotlight and varied by mixing up old-school solo campaigns with online features to expand its fanbase.
Far Cry is also getting renewed attention. The CEO confirmed that two separate Far Cry titles are in active development. He kept quiet on the exact settings and release windows, but Ubisoft’s historical playbook gives it away. It’s almost certain that mainline Far Cry 7 will be the one, paired with a multiplayer or extraction-shooter spin-off.
Since the sixth mainline entry released in late 2021, the series has remained quiet. The extended radio silence had some of us wondering if the open-world shooter formula was being put on ice. Not quite. With Guillemot’s recent statement, it’s now confirmed that anticipation is there and something great is cooking up behind the scenes.
After the fantastic but mechanically exhausted sandbox of Yara in Far Cry 6, I hope at least one of these entries can overhaul the aging outpost-clearing loop instead of simple copy-paste onto a new map. In an era of tight budgets and big industry risks, Ubisoft makes the safe corporate move possible by relying on what pays the bills. We don’t have concrete launch dates yet, but expect your map markers backlog to get very heavy in the near future.
Follow GamesRecon on Google News for the latest gaming updates.
Follow on Google News

