Battlefield 6 has barely settled into its warzone trenches, only a week old since its release, yet the community has united over something far less heroic: the absurd difficulty of its weapon and gadget challenges. The firefights are fierce, sure, but the real battle is the Battlefield 6 progression system to unlock half the game’s arsenal.
Battlefield 6 Grind Breaks the Squad
Nobody minds challenges, but Battlefield fans have endured rubber-banding servers, spawn traps, and the occasional rooftop tank exploit since 2002. But when the grind becomes a second job, the excitement dies faster than a Recon in open terrain.
Many of the game’s top-tier weapons — 12 out of the 41 primaries, to be precise — are locked behind “Assignments,” permanent objectives meant to encourage mastery. Instead, they’re encouraging migraines. You’ll need to “suppress 300 enemies” with LMGs when suppression barely registers anymore, or deal 10,000 hipfire damage with weapons designed not to be hipfired. It’s like asking a surgeon to operate with oven mitts — technically possible, but pointlessly cruel.
Whoever came up with this never played this game ever.
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Reddit user 0uyaa summed up the general mood best: “Whoever came up with this never played this game ever. This challenge is so atrocious and completely out of mind, I want to gouge my eyes out.” Considering half of us are squinting at bright bloom lighting through the new UI, this might not even be hyperbole.
One of the most infamous assignments is for the PSR sniper rifle: Get 150 headshot kills over 200m with sniper rifles. It sounds cinematic until you realize that only two or three maps in the rotation even have this long sniping distance to make it feasible.
So, entire servers have devolved into Portal cheese-fests — custom bot lobbies and encounters with bored players farming headshots to tick progress bars. It’s technically clever, but it strips away everything Battlefield is supposed to be and why you invested your money to buy it, which is teamwork, improvisation, and intense battlefield action. Instead, we get a shooting gallery simulator.
Battlefield 6 Assignments Have Become Punishment
Anyone think the challenges are way to hard?
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Even the so-called “easy” class challenges have their own brand of torment. Medics have been tasked with 30 revives in a single Squad Deathmatch — a mode that ends at 50 total kills. Engineers are expected to score 50 aircraft kills per match (because apparently, we all moonlight as anti-air artillery). One Redditor joked that whoever designed these numbers “has never played a video game in their life.”
Players have further pointed out that difficulty tiers are very inconsistent. Tier 1 missions sometimes demand more absurd feats than Tier 3 ones, and many objectives are bugged and don’t track progress. The cherry on top? You need to unlock the gear required to complete a few challenges. It’s the ultimate Catch-22: you can’t finish it until you’ve already finished it.
Bugs, Balance, and Battlefield Logic

Even BF6’s reasonable class gadget challenges are broken, and they don’t record progress for many players. That means you could revive your squadmates until your defibrillator smokes, but the game will shrug and say “0/15.”
Combined with bizarre design choices like forcing players to hipfire LMGs or aim down sights with SMGs, you’ve got a system that actively rewards bad gameplay. It’s as if DICE mixed up the weapon spreadsheet during a caffeine crash and shipped it anyway.
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The Battlefield subreddit has become a therapy group for the over-challenged. Players are sharing war stories of “30 headshots in one match” attempts, bot lobbies gone wrong, and heroic one-life missions ends thanks to a stray grenade. One Reddit user, tafkatfos’s comment nails the sentiment: “Some of us have jobs and responsibilities outside of playing BF 24/7.”
Battlefield 6 is a brilliant shooter buried under bizarre design math. The gunplay, the destruction, the spectacle, all of it is perfect. But the challenge system gives a feeling that EA hired the Dark Souls devs to handle progression.
Grinding for unlocks has always been part of Battlefield’s DNA, but there’s a fine line between “satisfying” and “sadistic.” Right now, BF6’s challenges are firmly on the wrong side of that trench. Here’s hoping DICE hears the outcry and tones things down soon, because if not, the only real challenge left will be finding the motivation to log back in or being forced to abandon some weapons in Battlefield 6.