Dragon’s Dogma 2: How to Reach High Chests in DD2

A good amount of loot is waiting on the heights.

In Dragon’s Dogma 2, nothing is more frustrating than spotting a treasure chest perched high above with no obvious way to reach it. Whether it’s on a narrow cliff edge, tucked behind a wooden scaffold, or floating in the middle of nowhere, reaching these elevated spots requires clever tricks, class-specific skills, and sometimes a little trial and error. Here’s how to consistently reach these hard-to-reach elevated chests and climb the daunting ladders without rage-quitting in Dragon’s Dogma 2.

How to Reach High Chests and Ladders in Dragon’s Dogma 2

There can be different ways even a few specific to individual players to get to these high areas but if you’re playing as a Fighter or Thief, there are some built-in features to get vertical. Sometimes, brute strength or magic won’t cut it, you have to get creative. That’s where vocation-specific mobility skills come into play. Two of the best for reaching high-up chests and complex ledges are Springboard and Concussive Leap. Let’s break down both of these useful movement abilities:

How to Reach Chests on High Levels in Dragon’s Dogma 2

Springboard (Thief Skill)

Springboard lets your character crouch down and launch a teammate or pawn into the air. As a Thief, you can use this move to turn yourself into a living trampoline. It’s one of the most effective ways to reach platforms or chests too high for a normal jump. If a pawn has Springboard, they can use it on you. Walk up to him, issue the “Come!” or “Go!” command, and if they’re in the right position and recognize a nearby chest or ledge, they’ll push you up.

Timing and positioning are crucial, so expect a few goofy launches before you stick the landing. It works well indoors or in dungeons where space is limited and usual jumping won’t cut it. Remember, Springboard only works on allies — don’t try launching enemies.

Concussive Leap (Fighter Skill)

For Fighters, Concussive Leap is a vertical way out of frustration. It’s normally a combat ability used to leap upward and smash enemies, but it’s also good enough for reaching out-of-the-way ledges. While it doesn’t launch you quite as far as Springboard or Launchboard does, it gives Fighters a decent vertical boost when you’re stuck only a few feet below your target.

To make the most of it, charge the skill before flying toward the destination. With good timing and direction, you can clear small gaps, hop onto ledges, or gain enough height to grab a ladder you couldn’t otherwise reach. It’s handy in tight dungeon spaces or mine shafts like the ones in Trevo Mine or Drabnir’s Grotto.

Use Your Pawns (When They Cooperate)

Pawns in Dragon’s Dogma 2 are both your best companions and the biggest wildcards. To reach high-up locations, they can either save the day or stubbornly do nothing while you flail at a wall. But when used right, pawns can be a big help.

Make sure your pawns are equipped with helpful traversal skills like Levitate (Mage), Springboard (Thief), or high mobility actions that can get them to elevated terrain. But even more important is that your pawn has to notice the required chest or ledge in order to interact with it. If they don’t know what they are doing or looking there, they’ll simply ignore it.

Here’s how to help pawns help you:

  • Get their attention near the chest: Stand right next to the ledge or platform you want them to notice.
  • Use the “Go!” command (D-pad up on controllers): This tells your pawn to investigate or move to where you’re pointing.
  • Wait for a reaction: Pawns often will call out something like “I spy a chest!” or “There’s something up there.” If they say that, it means the job is done.

Once your pawn sees the chest, get them to interact if they have Levitate or another mobility perk. Mage might even float up themselves and grab the loot for you. Not every pawn will do this right, so summon high-rank ones or those with traversal in mind. You can grab a pawn and physically throw it toward the elevated chest spot, and they most of the time recover and land in the right area.

The Harpy Ride Method

Riding a harpy is one of the most unexpected yet useful ways to traverse in Dragon’s Dogma 2. Once closer to a high place with no clear path up and harpies are flying around, you can grab one mid-air and jump to the higher location by riding the creature.

Wait for a harpy to swoop low or hover near your character. Jump and grab it with the specific button (usually R2/RT on controllers). When holding on, use movement inputs to steer the harpy in the direction you want. Right above your target location, hit the descend button (default Square on PlayStation) to get off the harpy and drop down. You’ll take fall damage if you drop from too high but for normal heights, it’s fine. There’s an item called Harpy Lure if you can’t find one on the spot.

How to Reach Trevo Mine Higher Chest in Dragon’s Dogma 2

Dragon's Dogma 2 Trevo Mine Higher Chest

One of the most infamous examples of the higher chests is the Trevo Mine chest. You’ll most likely find this early in your playthrough, when following the “Monster Culling” quest from Captain Brant. The mine is towards the northwest of Vernworth with a ton of loot, but the real loot is a Ferrystone chest high up near the mine’s top level by a wooden bridge.

If you or a pawn is a Mage with Levitate, this puzzle becomes very easy. Stand near the chest, use Levitate, and float up to the ledge to reach it. In case of non-Mage, you can still command a Mage pawn to access the treasure chest. Walk near the chest so they notice it, and then issue the “Go!” command. They’ll float up and loot it or open the way for you.

Even without the Mage pawn, you can do it the other way. Leave the mine from the northern upper exit (you’ll know you’re on the right floor if the map shows a nearby exit to the north). Go down the ladder outside, then go right and follow the path up the mountain’s top above the mine. Find a small opening in the ground that peers into the mine below.

Carefully jump down onto the ledges and platforms inside the mine as jumping the wrong way will result in some good damage. It’s better to do a save before going down, as it is easy to overshoot the landing or die from fall damage. Also, be aware that your pawn might not make it, so don’t rely on them to help once you drop in.

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