Should You Use DX11 or DX12 in Where Winds Meet?

A complete breakdown of performance, stability, and which DirectX mode runs the game better.

When you launch Where Winds Meet on your PC, you’ll be asked to pick between DirectX 11 and DirectX 12. This graphics API connects your hardware to the game engine. Since it’s a demanding open-world game with heavy visuals and complex rendering, I’d recommend you choose DirectX 12 if you’re on a modern rig because it handles VRAM and hardware much better and is also what the game’s system requirements call for.

Your mileage might vary with system stability, though. DX12 supports modern features like upscaling and frame generation well, but it causes random stuttering, crashes, or black screens in some cases. If you run into stability issues, DirectX 11 is a reliable fallback to switch over to, even though you will lose out on advanced fancy features.

How to Change DirectX Versions on Steam

Where Winds Meet Steam DirectX Launch Options

If the initial startup prompt does not give you the choice or you accidentally skipped it, you can manually set the DirectX launch parameters via Steam:

  1. Open Steam and go to your Library.
  2. Right-click Where Winds Meet and select Properties.
  3. Under the General tab, find the Selected Launch Option dropdown menu.
  4. Choose either the standard game launch (DirectX 11) or the DirectX 12 option: Play Where Winds Meet or Where Winds Meet (DirectX12).
  5. Check the box for Always use this option on startup.

If you encounter a black screen upon booting DX12, it might be due to permission conflicts during shader caching. Close Steam completely and launch the client with administrator privileges to resolve this startup hang.

When to Choose DirectX 12

Go with DirectX 12 under the following conditions:

  • High-End PC Hardware: Systems equipped with current-gen GPUs (such as RTX 40-series or RX 7000-series cards) paired with modern CPUs have the raw headroom to brute force through occasional API overhead.
  • Upscaling and Frame Generation: Modern frame insertion technologies require DirectX 12, and you’ll also need it to use deep-learning upscalers or frame generation to target high-refresh monitors.
  • Lighting Fidelity: In static scenes, DX12 produces noticeably sharper shadow definition under dense foliage and superior ambient light bounce across terrain.

When to Stick with DirectX 11

Continue to use classic DirectX 11 in these scenarios:

  • Combat and Traversal Stability: Fast camera sweeps, martial arts particle spam, and heavy mob encounters expose uneven frame times in DX12. DX11 keeps the frame time graph flat, preventing the micro-stuttering that throws off parry or dodge windows.
  • Mid-Range or Legacy Hardware: PCs near the minimum specs or with cards with 6 GB to 8 GB of VRAM will keep higher average frame rates and avoid out-of-memory errors on DX11.
  • Eliminating Crashes: Hours long play sessions on DirectX 12 can occasionally run into memory leaks or driver timeout crashes. DirectX 11 provides reliable background stability without random desktop crashes.

Where Winds Meet DX11 vs DX12 Comparison

Where Winds Meet DX11 vs DX12 Comparison Gameplay Footage
Image Credit: Respawned Sam/YouTube

Side by side comparison reveals clear trade-offs between the two renderers:

  • Frame Rates: Raw average FPS on DX11 mostly equals or exceeds DX12 in dense settlements and wilderness zones, particularly on mid-tier PC where DX11 delivers noticeably higher numbers.
  • Frame Pacing: Heavy action stays smooth on DX11 with steady frame intervals. DX12 tends to spike during fast camera turns or asset loading while you ride mounts.
  • Visual Presentation: Textures, draw distances, and baseline models are similar across both versions. DirectX 12 provides a subtle uplift in fine shadow gradients and dynamic lighting reflections, but you’ll barely notice the difference while fighting.

Special thanks to Respawned Sam for the side-by-side gameplay analysis in Where Winds Meet DX12 vs DX11 and GamingOptimized for the live telemetry benchmarks in Where Winds Meet | DX11 vs DX12 Performance Comparison.

Liam Grant is a Bristol based writer for GamesRecon. He earned an MA in European medieval history, a degree he mostly channels into deep RPG mechanics and historical accuracy in games like Kingdom Come: Deliverance and Where Winds Meet. When he steps away from his desk, he climbs at the local bouldering gym, brews mediocre espresso, and loses far too many hours to Football Manager. You can find him on Bluesky @liam-grant.bsky.social

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