Do Enemies Scale in Baldur’s Gate 3 (BG3)?

Here's how BG3 handles enemy levels, Acts, and progression without cheap scaling tricks.

Have you ever wandered into the wrong cave in Baldur’s Gate 3 and watched your party get killed before initiative was even rolled? You’ve already learned the answer: enemies don’t scale in Baldur’s Gate 3 with your character level. BG3 plays it old school, that means goblins stay goblins and death knights remain death knights regardless of whether you encounter them at character level 2 or level 12.

Baldur’s Gate 3 Has Static Levels, Not Elastic Punching Bags

Unlike RPGs that bend over backwards to keep every fight “fair” like Skyrim, Baldur’s Gate 3 sets its enemies in stone. A level 4 spider matriarch is always a level 4 spider matriarch. She won’t level up because you fight her at level 10, and she also won’t be degraded to a low stat if you are at level 3. The game’s combat encounters are fixed, handcrafted speedbumps designed to either flatten you or make you clever.

How Acts and Level Ranges Work in BG3

Baldur’s Gate 3 Enemy Scaling Explained

Every Act in Baldur’s Gate 3 has an expected level range for its encounters. If you go too far ahead or lag, you’ll feel it immediately.

  • Act 1 (Levels 1–6): Early-game. Goblins, cultists, and spiders spawn to test the power of fresh characters. By the end of Act 1, you’ll usually reach level 5 or 6 if you’ve covered most side content.
  • Act 2 (Levels 6–9): Shadow Cursed Lands. Enemies in these cursed areas lean harder into resistances, crowd control, and punishing spell combos. If you begin Act 2 at around level 6, you will likely reach 8–9 level if clear the major areas.
  • Act 3 (Levels 9–12): Baldur’s Gate city and late-game. High-level casters, githyanki elites, and bosses tuned for parties with full access to level 6 spells and endgame gear. The game expects you to hit the level cap of 12 before the final fights, especially the BG3’s toughest battle against Elder Brain.

In tabletop Dungeons & Dragons, enemies don’t have “levels.” They’re measured by Challenge Rating (CR), a system that’s equal parts guideline and poor mechanic. Larian translates that into BG3 by giving monsters fixed stat blocks. So while you don’t see a “Level 8” tag, their AC, spells, and hit points tell you everything you need to know.

Party Size, Difficulty, and Perceived Scaling

Some players think there’s scaling because difficulty settings and party size can change how brutal fights can be. If you play solo or with few companions in party, you’ll level up fast (thanks to more XP per head). That means you might have tough fights early compared to your gear/skills. With the difficulty cranked up, enemies don’t scale so much as only attack hard, resist more, and you take high damage. You might consider it scaling, but what you experience is pacing and balance, not actual number fiddling behind the scenes.

Further, enemies don’t respawn in Baldur’s Gate 3. Once you clear an area, it stays cleared. You can’t grind goblins until your barbarian has biceps the size of Bulette jaws. Progression involves exploration, quests, and choices, not farming. If you want XP, you have to do things to earn it, which to me is more fun than fighting the same three bandits again and again, and that’s one reason why I love this RPG.