Black Ops 6 Amalgam Weakness: How to Beat this Zombie

The creature is too much trouble to face.

Amalgams are the most powerful zombies in Call of Duty: Black Ops 6 you encounter on the Terminus map late in the game. They are fast, tanky, and will smash you down if you don’t know how to handle them with proper strategy. Here’s everything you need to know about Amalgam’s weaknesses and how to eliminate them fast and easily.

What is the Amalgam in Black Ops 6?

Amalgam is an Elite zombie found only on the Terminus map in Black Ops 6 Zombies. Unlike regular zombies that only shuffle toward you with bad intentions, these undead have speed, strength, and an absurd health bar.

It first appears in Round 16, and from that point on, you will see them randomly spawning here and there throughout the game. In some rounds, you won’t see one for a while. Other times, you’ll get multiple back-to-back—which is like putting salt on the wound when you’re already fighting hordes of undead. Further, you’ll likely have Manglers, Abominations, and a horde of other zombies to deal with too.

If you think you can outrun it, this is not so easy. The Amalgam teleports if you get too far, and its grapple attack can pull you in from across the battlefield. Once it spawns, it chases you relentlessly, extends its fleshy limbs to grab you, and has a big amount of health. If you don’t kill it fast enough, it regenerates health by feeding off nearby zombies.

How to Kill the Amalgam in Black Ops 6

Amalgams have two main weaknesses: Dead Wire Ammo Mod and their glowing eyes.

How to Kill the Amalgam in Black Ops 6 Zombies

The Amalgam’s biggest weakness is Dead Wire, so use it in your gun when fighting against this zombie. Dead Wire electrocutes the Amalgam and deals massive damage, making it easier to shred through its ridiculous health bar. If you’re using any other Ammo Mod, you might as well be shooting spitballs at it.

Like some of the classic zombie bosses such as Margwa or Megaton, the Amalgam has weak spots which are its glowing eyes. Shooting the creature deals extra damage and can permanently destroy its head, which stops it from regenerating. Hit detection can be inconsistent, but still—always aim for the eyes to defeat it faster.

Concussion Grenades are valuable in this fight. The Amalgam moves fast, teleports, and doesn’t give you much breathing room, but a well-timed grenade will stagger it, giving you a few important seconds to unload damage onto its weak spots.

If the Amalgam suddenly stops moving, start dodging immediately. That means it’s about to grapple you, and once it does, you will be in trouble. Unlike the Panzer from Origins, which had a predictable grapple you could counter, the Amalgam’s grab is practically unavoidable once it starts. The best strategy is to stay mobile, don’t let it get close, and if it stops, be ready to sprint in the opposite direction.

Why the Amalgam is Out of Line?

I love a good challenge. Making zombies harder is great but the Amalgam isn’t hard, it looks more like a cheap inclusion. Compared to other elite zombies in BO6, there is an unfair element for this undead enemy:

  • Extra level much health – It takes an unreasonable amount of ammo to kill, even when you hit weak spots.
  • Regeneration is broken – If you don’t kill it fast enough, it heals by draining nearby zombies, undoing all your progress.
  • The grab attack has no counter – You can’t melee out of it, you can not shoot its arm like the Panzer’s grapple, and once you are grabbed, you’re along for the ride.
  • It teleports for no reason – This creature already moves fast. Why does it need a built-in jump scare mechanic on top of that?

At high rounds, dealing with the Amalgam is not a test of skill but a coin flip. Either you kill it before it breaks the game, or it decides you have no place in the arena.

If Treyarch considers these factors, here are some easy fixes that would make the Amalgam challenging but fair:

  • Reduce its health – No elite zombie should take multiple full clips from a triple Pack-a-Punched weapon to kill.
  • Limit how much it spawns – One Amalgam per round is enough, there’s no need for two or three running around simultaneously.
  • Give its grapple a counter – Let players melee or shoot a weak spot to break free.
  • Make its damage consistency better – If we’re hitting glowing eyes, they should always take extra damage with no exceptions.

Until then, you’ll have to outgun, outrun, and outsmart this walking headache. Amalgams are tough, but they’re not invincible. With Dead Wire, precise aim, and a lot of running, you can eliminate an Amalgam in CoD: Black Ops 6 without much trouble.