God of War Ragnarok Graphics Modes Revealed

Santa Monica Studio has announced the nine God of War Ragnarok graphics modes for the PS5 and PS4. It was reported earlier that God of War Ragnarok would have a 120Hz gameplay mode on PS5 and Santa Monica Studio has now confirmed it in a tweet. These settings will be available in Favor Performance + HFR (High Frame Rate) and Favor Performance + HFR + VRR (Variable Refresh Rate) modes.

If you have a PS5 and a smart TV with HDMI 2.1 support, you’ll get 6 modes dedicated to high frame rate (120 Hz refresh rate) and variable refresh rate. You’ll need a display with HDMI 2.1 for 120Hz refresh rate. To play the game on one of the many available graphics settings, here’s the complete list of performance and graphics modes of God of War Ragnarok.

God of War Ragnarok PS5 Graphics Modes

  • Favor Performance: 1440p – 2160p, 60 FPS Target
  • Favor Performance + High Refresh Rate Display: 1440p, Unlocked 60 FPS
  • Favor Performance + High Refresh Rate Display + Variable Refresh Rate: 1440p, Unlocked 60 FPS
  • Favor Quality: 2160p (Native 4K), 30 FPS Target
  • Favor Quality + High Refresh Rate Display: 1800p – 2160p, 40 FPS Target
  • Favor Quality + High Refresh Rate Display + Variable Refresh Rate: 1800p – 2160p, Unlocked 40 FPS

God of War Ragnarok PS4 Graphics Modes

  • PS4 Pro Favor Performance: 1080p – 1656p, Unlocked 30 FPS
  • PS4 Pro Favor Quality: 1440p – 1656p, 30 FPS Target
  • Standard PS4: 1080p, 30 FPS Target

Different choices for graphics are available for this upcoming major sequel, which is excellent because variety is the spice of life.

Ali Usama founded GamesRecon thanks to his childhood passion for video games and is a Full Stack Developer, and SEO pro with a BS in Computer Science. He specializes in ReactJS, Django, Python, and web technologies, with a strong interest in SEO and content strategy. Beyond these skills, he writes about games including guides, reviews, and walkthroughs for PC, PlayStation, Xbox, Nintendo, and mobile. He found that the gap between a player’s ambition and 100% completion was often bridged by a lack of clear instruction. This lead to the launch of this platform. For Ali, nothing beats the satisfaction of guiding a stranger through a labyrinthine level until the achievement unlocks. He also works as a content editor & tech writer at Technical Master, where he covers cybersecurity, troubleshooting, AI, networking, and emerging technologies. You can connect with him on Twitter (@ali_usama97) or Linkedin (@aliusamaofficial)